Project Natal for XBOX 330-Videos

Posted on September 27, 2009. Filed under: Blogroll, Communications, Computers, Culture, Education, Employment, Entertainment, Games, Links, media, People, Programming, Rants, Raves, Science, Strategy, Technology, Video | Tags: , , , , , |

First Look – Project Natal – Bloomberg

 

Steven Spielberg and Xbox Project Natal

 

Xbox E3 2009: Project Natal

 

Xbox 360 Project NATAL – Official E3 First Look

 

Project Natal for XBOX 360 

 

E3 2009: Project Natal Milo demo

 

E3 2009 Microsoft Press Conference Part 1

 

E3 2009 Microsoft Press Conference Part 2

 

 

Background Articles and Videos

 
Project Natal

“…Project Natal (pronounced [naˈtal], nah-tahl) is the code name for a “controller-free gaming and entertainment experience” by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller through a natural user interface using gestures, spoken commands,[1] or presented objects and images. The project is aimed at broadening the Xbox 360’s audience beyond its typically hardcore base.[2] Project Natal was first announced on June 1, 2009 at E3 2009. Microsoft said that over a thousand software development kits began shipping to game developers that same day.[2]

Though Microsoft has not officially announced any price or release date projections for Project Natal,[2][3] it is expected to be released in late 2010.[4][5][6][7][8] Project Natal will reportedly also serve as the basis for a “new” Xbox 360.[fn 1]

http://en.wikipedia.org/wiki/Project_Natal

 

Xbox 360’s “Project Natal” Awakens Imagination of Global Video-Game Industry

“…Xbox 360 today announced widespread enthusiasm from the world’s leading video-game publishers for “Project Natal,” a whole new way to play — no controller required. Developers across the globe have embraced the technology and have begun work on titles that will deliver extraordinary entertainment experiences for everyone to enjoy. Coming just three months after “Project Natal” was unveiled at E3, the announcements at the Tokyo Game Show underscore the swift industry support for the revolutionary controller-free experiences being developed exclusively for Xbox 360, the premier games and entertainment system.

Among the elite publishers actively working on games for “Project Natal” are Activision Blizzard, Bethesda Softworks, CAPCOM, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ Inc. and Ubisoft. Together, these publishers account for more than 70 percent of third-party software sales for this generation of console and most of the world’s most recognized video game franchises. …”

http://www.microsoft.com/Presspass/press/2009/sep09/09-23TGSNatalPR.mspx

Can ‘Project Natal’ Dethrone Nintendo?

Xbox 360 Maker Microsoft Shakes Up The Video Game World With Its Full-Body Motion-Sensitive Controller

“…For those of you who have been waiting for some really big news to come out of the video game industry, Microsoft answered your call Monday with its innovative “Project Natal,” a hands-free motion-sensitive controller system.

Announced during Microsoft’s annual E3 press conference, Project Natal seems almost certainly to be the culmination of several years of work by an Israeli start-up called 3DV Systems, which Microsoft recently acquired.

The technology, as demonstrated in the video below, appears geared toward allowing users to control games, movies, and anything else on their Xbox system with their hands alone, and without touching any hardware.

Now, in what is clearly an attempt by the Xbox maker to significantly broaden the potential reach of the console and its Internet component, Xbox Live, Microsoft is betting that it can finally impress many of the millions of people who would never, ever consider themselves gamers but who somehow ended up with a Nintendo Wii in their homes.

How did Nintendo manage to break that barrier? By building a new-style motion-sensitive controller system that allowed users to direct game action by waving the controller around. To swing an in-game tennis racket, you swing the so-called Wii-mote like a tennis racket. To play a bowling game, you swing the Wii-mote in a bowling motion.

Natal, by comparison, provides much of that same functionality, but without having to hold on to the controller. Want to kick a ball in a game? Then make a kicking motion. Want to buzz in in a game show setting? Smack your fist into your hand. Want to share a drawing with an in-game avatar? Draw it and then hold it up to the Natal camera. As seen on-stage at E3, at least, it’s all very simple, and very seamless.

So is Project Natal Microsoft’s answer to the Wii-mote? …”

http://www.cbsnews.com/stories/2009/06/02/tech/cnettechnews/main5056458.shtml

Bonus Stage Episode 1 part 1

 

Bonus Stage Episode 1 part 2

 

Bonus Stage Episode 1 part 3

 

Bonus Stage Episode 1 part 4

 

Microsoft Game Studios

“…Microsoft Game Studios is a brand owned by Microsoft and introduced in 2002 to represent the company as a video game publisher, coinciding with the launch of the Xbox. Games published by Microsoft under the MGS label are typically released for the Windows and/or Xbox (360) platforms exclusively, regardless of whether the developer is a first or third party.

http://en.wikipedia.org/wiki/Microsoft_Game_Studios
 

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